... game in an attempt to make it more robust. At some point, designers must step back from their games and think about what they can strip away. We are talking about casual games, after all. It is imperative that the experience be clean ...
Without the proper planning most games are doomed to fail before they even get off the ground. This is where the Top Down / Casual Game Development Journal comes in to help you!
Jane Jensen's work and landmark Gabriel Knight series brought a new darkness and personality to PC gaming, offering a first powerful glimpse of what games could be as they came of age.
The book covers everything from the initial game production to maintaining a live game, and focuses on the challenges of designing casual live games versus more hardcore PC and console titles.
In Gaming Sexism, Amanda C. Cote explores the video game industry and its players to explain this contradiction, how it affects female gamers, and what it means in terms of power and gender equality.