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  1. Z-buffering - Wikipedia

  2. 3D Programming Fundamentals [Z-Buffer] Tutorial 11 - YouTube

  3. z buffer - How to implement Z-buffering? - Computer Graphics …

  4. People also ask
    An important characteristic of the z-buffer is the granularity. The granularity of a z-buffer defines the scene’s quality. A 16-bit z-buffer could result in artifacts (called z-fighting or stitching) when two object are very close each other.
    When a object is rendered, the depth of a generated pixel (z coordinate) is stored in the depth buffer. If another object must be painted in the same pixel, the depth of the new pixel is compared with the stored depth, if the new pixel’s depth is closer than the stored depth then the value of the pixel in the z-buffer is overriden.
    A 16-bit z-buffer could result in artifacts (called z-fighting or stitching) when two object are very close each other. As higher z-buffer size, better image quality will be rendered, avoiding artifacts but the problem cannot be entirely eliminated without additional algorithms. 24-bit or 32-bit Z-buffer is more accurate.
    During rasterization, Z-buffers are commonly implemented in hardware to compute the z value and shade s incrementally. Although mentioned in Appendix B of [SSS] as a point of comparison for huge memories, it was written off as totally impractical in the past. Today, Z-buffers are a crucial component in the rasterization process.
  5. Z-Buffering - Graphics and GPU Programming - GameDev.net

  6. How the Z-Buffer Works - Interactive 3D Graphics - YouTube

  7. Rasterization: Z-buffer Algorithm | eccarrilloe.github.io