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The Corrupted Blood incident (also known as the World of Warcraft pandemic) took place between September 13 and October 8, 2005, in World of Warcraft, a massively multiplayer online role-playing game (MMORPG) developed by Blizzard Entertainment.
Corrupted Blood Incident (z ang. dosłownie „incydent zepsutej krwi”) – wirtualna epidemia, która wybuchła w grze World of Warcraft 13 września 2005. Jej zaistnienie było skutkiem błędu projektantów gry, a zarazem celowego wykorzystywania zawartej w niej mechaniki do dalszego rozprzestrzeniania plagi.
19 lis 2015 · Discover what World of Warcraft's Corrupted Blood incident in 2005 taught researchers about epidemics and human behavior. Discover what WoW has to teach top researchers about epidemics, death, and human behavior.
16 wrz 2021 · On October 8th, 2005, or October 10th depending on your source, Blizzard hotfixed the Hakkar encounter to make Corrupted Blood affect player characters only, and not their pets, ending the mechanism for carrying the plague out of the instance and thus bringing an end to the Corrupted Blood Incident.
Corrupted Blood Incident | World of Warcraft. 🎮 Welcome to another episode of 'Shadows of the Past' - your deep dive into the most intriguing and unexpected stories from the gaming world. Today...
16 mar 2020 · As Corrupted Blood infections spread uncontrollably, game spaces became littered with virtual "corpses," and players began to panic. Efforts at quarantine proved unsuccessful in stopping the...
12 lip 2017 · World Of Warcraft - The Corrupted Blood Incident. The Video Game Project! 577 subscribers. Subscribe. 2.3K. 183K views 6 years ago. On September 13th 2005 patch 1.7.0, Rise Of The Blood God...